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Thread Statistics | Show CCP posts - 27 post(s) |

Lord Haur
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Posted - 2013.04.26 19:36:00 -
[1] - Quote
Jenn aSide wrote:if you put frigs (scrambling or otherwise) in forsaken hubs, you will have nerfed the last little bit of good isk making in null sec anoms. The close range battlecruisers that a lot of people use to do them will become un-usable (unless you add drones bays to all the former tier 3s that do't have them, namely the naga).
The frigless forsaken hub is the only anomaly that sub caps can use to match some empire isk making pve techniques (liek incursions and empire DED farming). This seems a big huge mistake as it will only nerf individual pilot isk making. Not fatal, but defineately a serious wound.
A better idea would be scramming cruisers for hubs with like a 35 km scram range. The problem with forsaken hubs is lack of scramming things, not lack of frigs. Please quote where it was said that frigates (specifically) were going to be added. All that was mentioned was that warp disruption will be added to anoms that lack it. |

Lord Haur
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Posted - 2013.04.26 19:37:00 -
[2] - Quote
LanFear TyRaX wrote:How is increasing production slots on POS-es beneficial when refining arrays are in this shameful situation.
Oh guys btw you can now mine more ore, and make more at towers. But we forgot that you have to refine them in stations. Outposts != POS's |

Lord Haur
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Posted - 2013.04.26 19:39:00 -
[3] - Quote
Also eagerly awaiting the Akita T thread detailing where CCP has ****** up the new T2 moon mineral requirements to move the bottleneck to (say) Mercury. |

Lord Haur
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Posted - 2013.04.26 19:43:00 -
[4] - Quote
Callic Veratar wrote:James Amril-Kesh wrote:Tippia wrote:Secondly, those outpost slot increases are off by about one order of magnitude. The design goal should be that if you really max out an indy station, you should have 500GÇô700 manufacturing slotsGǪ even these new numbers aren't nearly enough to get there. This. I haven't done the analysis myself but I know that Tippia understands these things a lot better than I do. I get 410 on an Amarr Factory Outpost (50 + 6*60). I get 230 max manufacturing slots.
50 (base) + 2*20 (basics) + 2*40 (standard) + 1*60 (improved). |

Lord Haur
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61
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Posted - 2013.04.26 19:45:00 -
[5] - Quote
Tau Cabalander wrote:Lord Haur wrote:Also eagerly awaiting the Akita T thread detailing where CCP has ****** up the new T2 moon mineral requirements to move the bottleneck to (say) Mercury. I was sure you were gonna say Thulium. Thulium is still gonna be relatively cheap. There has been speculation about CCP increasing the usage of Thulium for years. It's relatively cheap to stick a small gallente tower (or a tower you need to put up anyway) on a Thulium and stockpile it. |

Lord Haur
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61
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Posted - 2013.04.26 19:48:00 -
[6] - Quote
James Amril-Kesh wrote:Lord Haur wrote:Callic Veratar wrote:James Amril-Kesh wrote:Tippia wrote:Secondly, those outpost slot increases are off by about one order of magnitude. The design goal should be that if you really max out an indy station, you should have 500GÇô700 manufacturing slotsGǪ even these new numbers aren't nearly enough to get there. This. I haven't done the analysis myself but I know that Tippia understands these things a lot better than I do. I get 410 on an Amarr Factory Outpost (50 + 6*60). I get 230 max manufacturing slots. 50 (base) + 2*20 (basics) + 2*40 (standard) + 1*60 (improved). Maybe I'm reading this wrong, but don't you get one advanced, two intermediate, and three basic? So 50 + 3*20 + 2*40 + 60 = 250? You can only install one of a particular upgrade. Which means you get one each of basic/standard Plant and Machinery, then choose the Improved based upon the build time bonus. |

Lord Haur
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61
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Posted - 2013.04.26 19:50:00 -
[7] - Quote
Tau Cabalander wrote:Lord Haur wrote:Callic Veratar wrote:James Amril-Kesh wrote:Tippia wrote:Secondly, those outpost slot increases are off by about one order of magnitude. The design goal should be that if you really max out an indy station, you should have 500GÇô700 manufacturing slotsGǪ even these new numbers aren't nearly enough to get there. This. I haven't done the analysis myself but I know that Tippia understands these things a lot better than I do. I get 410 on an Amarr Factory Outpost (50 + 6*60). I get 230 max manufacturing slots. 50 (base) + 2*20 (basics) + 2*40 (standard) + 1*60 (improved). Yes but will a monument upgrade platform still cost as nearly as much as an outpost? Something to ask in tomorrow's roundtable-come-panel I guess. I'm pretty sure they won't change it though. |

Lord Haur
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Posted - 2013.04.26 20:03:00 -
[8] - Quote
Tippia wrote:Lord Haur wrote:Callic Veratar wrote:James Amril-Kesh wrote:Tippia wrote:Secondly, those outpost slot increases are off by about one order of magnitude. The design goal should be that if you really max out an indy station, you should have 500GÇô700 manufacturing slotsGǪ even these new numbers aren't nearly enough to get there. This. I haven't done the analysis myself but I know that Tippia understands these things a lot better than I do. I get 410 on an Amarr Factory Outpost (50 + 6*60). I get 230 max manufacturing slots. 50 (base) + 2*20 (basics) + 2*40 (standard) + 1*60 (improved). Some suchGǪ and then you have to sacrifice one of those slots for an improved refinery, and another one to get a few more corp offices in there so all slots can be put to full use. So realistically, it's 150ish, when it should be three or four times that. Of course you're right, but this is still a significant improvement from the current situation. Also, increasing the base office slots from 4 to 12 will help significantly.
However, putting a refinery upgrade in will remain somewhat pointless while it remains impossible to get a perfect refine rate (pre-tax) with the tier 3 upgrade. IMO they need to buff the refine rates on the non-minmatar upgrades to where it's possible to get perfect refine with the top-tier upgrades. 40% base requires perfect skills plus the 1% implant IIRC, so that would be my personal ideal rate, or slightly lower to require a more expensive implant. |

Lord Haur
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61
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Posted - 2013.04.26 20:07:00 -
[9] - Quote
Anyways, enough forum whoring from me, I need to dump my laptop before the pub crawl. |

Lord Haur
Grim Determination Nulli Secunda
62
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Posted - 2013.04.27 11:58:00 -
[10] - Quote
Frying Doom wrote:Tippia wrote:Felsusguy wrote:Tippia wrote:Secondly, those outpost slot increases are off by about one order of magnitude. The design goal should be that if you really max out an indy station, you should have 500GÇô700 manufacturing slotsGǪ even these new numbers aren't nearly enough to get there. Enough for 45-63 industrialists with perfect skills to perform all available manufacturing jobs 24/7? No, I don't think that's a good idea. Inflate the volume and you deflate the value. Enough for a single nullsec system to be comparable with a single highsec system. It's an excellent idea. Alternatively, we can slash the number of highsec indy slots byGǪ ohGǪ 80% or so. Would that be a better solution? How many Hi-sec systems have 500-700 manufacturing slots? A lot of Hi-sec stations and systems have no manufacturing capability. 500-700 slots per station would give just Goonswarm more manufacturing slots than all of Hi-sec and then you have everyone elses outpost on top of that. Itamo has a total of 550 manufacturing slots 2 jumps from Jita, all with 50% base refineries. However, I do agree that that amount of slots is limited to relatively few systems, and giving that many slots with the prevalence of Amarr outposts is slightly excessive, especially when considering the capacity-increasing time reductions on ship production in amarr outposts.
Just for reference, when producing ships in Amarr outposts, you get a 30% base time reduction on ships, up to 60% for either T1 or T2 ships with the top-tier upgrade. That works out as a 42% capacity increase at stock, up to doubling capacity with the tier 2 upgrade and 2.5x capacity maxed.
Yes, it doesn't affect modules/drones etc., but they would require a fairly significant nerf to highsec manufacturing to be worth building, even with the time reductions availiable at other outpost types. |
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Lord Haur
Grim Determination Nulli Secunda
63
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Posted - 2013.04.27 12:41:00 -
[11] - Quote
Gelatine wrote:I'm cool with these changes (I think,) but I'd like to ask for "something" to be done about d-scan. If all the miners (who aren't bots) go to null-sec, they're all going to end up with RSI from hitting the d-scan buttan every second. Maybe a module scanning every cycle automatically with a fixed scan range, or a drone or something along those lines - something. Cheers. dscan isn't needed that much while Local remains in it's current state.
But yea a dscan improvement would be nice. |

Lord Haur
Grim Determination Nulli Secunda
64
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Posted - 2013.04.27 13:04:00 -
[12] - Quote
Malcanis wrote:Now answer me this: How many Amarr Outposts have the required 5 upgrades?
I only know of one, it's one of the old RKK factories in Delve.
In other news, CCP posts in the devblog that the resource roundtable was to be moved to singularity. It wasn't. It's packed completely full. |

Lord Haur
Grim Determination Nulli Secunda
64
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Posted - 2013.04.27 15:56:00 -
[13] - Quote
Caneb wrote:edit: Derp, you get three T1 upgrades, not two. Math corrected. You were right the first time. While you do get 3 basic upgrade slots, you can only install one of a particular upgrade. The third basic slot will need to be filled with something other than additional manufacturing slots, most likely the office upgrade. |

Lord Haur
Grim Determination Nulli Secunda
64
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Posted - 2013.04.27 16:21:00 -
[14] - Quote
T3 can be either Factory or Plant, the only difference is the time bonus is on T1 or T2 ships respectively. But yes that's right, if your only concern is maxing the slots out. |

Lord Haur
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64
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Posted - 2013.04.28 11:23:00 -
[15] - Quote
And not to mention that the CSMA is required as a part of the supercapital production cycle, because you can't launch directly from the CSAA. I see no reason for CCP to change this, and with the upcoming changes to CSMAs they certainly won't be removed.
And while being able to dock my super would be sorta nice (easy repairing of those random fighters with hull damage? yes please!), I agree with Andski. Supercap proliferation is already high enough without making them require less dedication. |

Lord Haur
Grim Determination Nulli Secunda
65
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Posted - 2013.04.30 10:39:00 -
[16] - Quote
Oliver G wrote: As far as I can see, not a single high-sec ice anomaly will exists in the whole Khanid Kingdom region. http://evemaps.dotlan.net/map/Khanid/Talidal will be getting Ice anomalies, 3 of them at that. |

Lord Haur
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Posted - 2013.04.30 10:58:00 -
[17] - Quote
Oliver G wrote:No just because Dotlan says it does does not necessarily mean that it does. I am quoting from the DEVBLOG! Quote: Most systems that currently have ice belts will contain these new ice anomalies, with the notable exception of many systems in Amarrian, Khanid, and Ammatar high security space. Below I will list all the systems in high security space that will contain spawns of Clear Icicle.
Afivad, Agal, Avada, Bashakru, Chanoun, Dantan, Dihra, Erkinen, Esteban, Gamis, Gelhan, Gosalav, Jarzalad, Jerma, Kothe, Manatirid, Miah, Moutid, Ordion, Raravoss, Riavayed, Seil, Talidal, Warouh.
These will be the only high security systems that will contain Clear Icicle. None of the mentioned systems is in Khanid high-sec. Ergo, no high-sec anomalies. Please read the bold.
edit: There, I underlined it too. |

Lord Haur
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Posted - 2013.04.30 11:08:00 -
[18] - Quote
It's to keep the numbers of ice belts consistent by type. Amarr-oriented space (includes Khanid/Ammatar) is considerably larger, thus the ice belts are more spread out.
If you're over the Moniyyuku/Palas side of Khanid, you may find the Ordion ice belt convenient. |

Lord Haur
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66
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Posted - 2013.04.30 11:21:00 -
[19] - Quote
Oliver G wrote:Lord Haur wrote:It's to keep the numbers of ice belts consistent by type. Amarr-oriented space (includes Khanid/Ammatar) is considerably larger, thus the ice belts are more spread out. Which is something I do not understand. Sholudn't they make the "density in relation to space" constant, not the "number by empire"? Because the highsec ice supply is being reduced to provide approx. 80% of the total ice usage, the racial ice types need to be of a similar number. Allowing the Amarr to keep their current number of ice belts would result in highsec being capable of supplying the entire Helium Isotope market, which is obviously not an option for this game design choice.
However, you do have a point in that more systems could have ice if they only have one belt per system. |

Lord Haur
Grim Determination Nulli Secunda
66
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Posted - 2013.05.01 18:13:00 -
[20] - Quote
And while INIT was in the old Northern Coalition, that was during 2008/9 and before Tech was the T2 bottleneck. |
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